Hottub, Inc. builds small, immersive spaces where people feel present — to belong with others, or to discover the real world up close. Today that’s two products: Hottub, where strangers become regulars, and Immersion Classroom, where children explore real material on the screens they already have in class.
Small, host-led rooms — online, in VR, and in real life — where it’s easy to belong and strangers become regulars. For members, hosts, businesses, and the organizations that serve their communities.
A safe, gated space where children explore real, license-cleared public-domain material on the classroom screens they already have — and step into it room-scale when a headset is present. Teacher-led, no student accounts, no child data collected.
Immersion Classroom is built by the team at Hottub, but kept deliberately separate: it has its own front door for educators, and the Hottub brand never appears in a child’s experience.
Not feeds. Rooms small enough to feel present in — and the same room becomes spatial in VR when the hardware is there. “Immersion” has always meant stepping into the water; we build the water.
We draw on open and public-domain collections — museums, libraries, government archives — and check the rights of every item before it appears. Provenance is shown, not hidden.
Privacy and safety promises are written into the code where they can fail a test — not bolted on. Children’s spaces are walled off entirely from social features, by design.
Hottub is built with love in Newport, Washington, USA — a small town where the regulars know your name. It was built around a simple belief: people don’t just need more content, feeds, or followers. They need rooms, places, and familiar faces they can return to.
Press, partnerships, or educators?We’d like to hear from you — whether you run a community, a business, or a classroom.